
How to program an arcball (orbiting) camera in Unity using spherical coordinates
A while ago, I wrote this article about a simple implementation of an Arcball camera in C++. In it, I described how that could get done without using Quaternions, spherical coordinates, or a lookAt function. Anyway, just out of curiosity, I decided to create a minimal implementation of an orbitin...

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How to program an arcball (orbiting) camera in C++ and OpenGL

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