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How to program an arcball (orbiting) camera in Unity using spherical coordinates
A while ago, I wrote this article about a simple implementation of an Arcball camera in C++. In it, I described how that could get done without using Quaternions, spherical coordinates, or a lookAt function. Anyway, just out of curiosity, I decided to create a minimal implementation of an orbitin...
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Write better looking console applications using ANSI escape codes
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Control a CRT with the Raspberry Pi DPI
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Functional-Style Operations in Java with the Stream API
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How to implement switchable dynamic custom themes with Angular Material
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2019: The annual Christmas report
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How to program an arcball (orbiting) camera in C++ and OpenGL
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A simple universal 800x600 VGA signal generation circuit
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Native real-time and multithreaded programming on the Arduino Nano 33 BLE (Mbed OS)